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phenomena which are likely to confirm or negate the divination within a relatively
short time period.
Conjuration Three - Sorcery Enchantment
For the work of the third conjuration the magician may need to prepare or acquire a
variety of instruments, but chief amongst these should be a single special tool or
magical weapon, for enchantment. A small pointed wand or a knife are especially
convenient. This special instrument or weapon can also be usefully employed to trace
the pentagrams in the Gnostic Banishing Ritual. A fist sized piece of modeling clay or
other plastic material may be the only other instrument required. To perform Sorcery
Enchantment the magician makes physical representations of his will and desire.
Where possible the magical weapon should be used to help make or manipulate these
representations. The magician should perform one or several conjurations of this type
per week. As always he should aim to influence events before nature has made her
mind up, and he should not put too great a strain on nature by conjuring for highly
improbable events.
Conjuration Four - Sorcery Invocation
The aim of the fourth conjuration is to create radical changes in behavior by
temporarily altering the environment. There is no limit to the variation of experience
the magician may wish to arrange for himself. He might, for example, after some
careful background research, depart in disguise to some strange place and play out a
completely new social role. Alternatively, he may wish to equip his temple and
himself in such a way that he experiences being an ancient Egyptian god for a time. In
Sorcery Evocation the magician tests to the limit his ability to create arbitrary change
by modifying his environment and his behavior.
Conjuration Five - Sorcery Illumination
In works of Illumination the magician aims for self improvement in some precisely
defined and specific way. Grandiose plans for spiritual enlightenment should be
abandoned in favor of identifying and overcoming the more obvious weaknesses and
increasing existing strengths. For the work of Illumination the magician makes or
acquires some object to represent his quest as a whole. This objects is technically
known as a "lamp" although it may take the form of anything from a ring to a
mandala. The "lamp" is used as a basis over which to proclaim various oaths and
resolutions. Such oaths and resolutions may also be marked onto the design of the
lamp. The magician may need to perform various supplementary acts of invocation,
enchantment, divination and even evocation to make progress with the work of
illumination. It is not unusual for the magician to destroy and rebuild the lamp during
the work of illumination.
-SHAMANIC LEVEL MAGIC- CONJURATIONS SIX TO TEN
Shamanic Magic depends on the use of altered states of consciousness in which active
visualization and passive vision seeking can most easily occur. The altered states
which are easiest and safest to access are those of half sleep, dream and light trances
brought on by quiet meditation. However, any method of Gnosis can be used
according to taste, but in initial exercises it is wise to avoid certain dangerous and
ecstatic practices which can lead to a loss of control. In general it is preferable to try
and deepen the trance by concentrating on visualization and vision than to deepen it
by extreme Gnosis beforehand. In Shamanic Magic the magician is seeking to
discover and establish connections between his mental imagery and phenomena in the
world. Visions frequently occur in symbolic language, thus for example, diseases take
on the appearance of insects or loathsome animals, and fears or desires may appear as
spirits. The magician or shaman should deal with such things as the images in which
they present themselves, banishing or invoking such forms by force of visualization
and interpreting their physical meaning where necessary. Shamanic magic tends to
become a very idiosyncratic and free form exercise in which the magician also
explores his symbol synthesizing faculties.
CONJURATION SIX- SHAMANIC EVOCATION
In this work the magician strives to establish a vision of an entity which he projects to
do his bidding. It is often useful to work with the visualized forms of the entities used
for the sorcery evocation although other forms can be chosen. In general, entities are
used to encourage desired events to materialize, or to seek out information, in
situations which are too complex for simple spells or divinations to be formulated.
Entities act as semiintelligent spells with a limited degree of independent action. The
magician seeks to build an increasing rapport with the entities he has conjured by
imagination until they begin to have real effect upon the world. Some of the best work
with entities can often best be achieved by interacting with them in dreams.
CONJURATION SEVEN- SHAMANIC DIVINATION
In Shamanic Magic divination consists of a vision quest for answers to particular
questions. However, the traditional term "vision quest" should be understood to
include a quest for an answer sensed in any way, be it hallucinatory voices, tactile
sensation or whatever. In general the magician concentrates on the question he wishes
to put as he enters his state of dream, half-sleep or trance and then allows a flow of
images, voices or other sensations to arise within himself. A completely free form
vision can be attempted and later interpreted, or the magician may attempt to structure
his experience by looking for special symbols, particularly those chosen for the
sorcery divination work.
CONJURATION EIGHT- SHAMANIC ENCHANTMENT
In Shamanic Enchantment the magician seeks to impress his will upon the world by a
direct or symbolic visualization of his desire. Thus whilst in his chosen form of trance
he summons up an image of the target phenomena and visualizes his desire coming to
pass. The magician will often find it helpful to visualize himself in the spirit vision
traveling to the person or situation he wishes to influence. He then visualizes an
imaginative enactment during which the situation or the person's behavior changes to
fit his desire. It is not unusual for the visualization to become somewhat symbolic or
distorted or colored by the magician's imagination. In general these distractions
should be banished by greater concentration on the desired visualization. However, if
they are persistent they may reveal some knowledge about the target or the magician's
relationship to it which he can use to improve his enchantment. For example, if a
target person repeatedly appears to have some kind of aura or animal form in a vision
it is often best to work ones visualization directly upon this. Similarly, if a target [ Pobierz całość w formacie PDF ]

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